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And it's right outside the defending team's spawn, so be prepared to have to fight off endless hordes of enemies just spamming up onto that platform. If that wasn't bad enough, the map essentially makes teams do that twice but this time, the cart is going straight up on a platform with very little footing and cover. It takes a long while to push up the hill, an Engy probably has a level 3 sentry set up in the building, it's easy to get surrounded, the defending side will usually have the height advantage, and the cart will return to the bottom if it's not pushed the whole way up. About halfway through the tracks is a hill which the cart must be pushed up. While the emphasis on verticality does make it famous for the many Trolldiers market gardening left right and center, the map itself lasts very, very long.
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Aside from that, it often receives flak simply for showing its age visually, with a level geometry largely comprised of straight lines and boxy rooms and very limited assets.
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Additionally, the spawn doors are incredibly accessible (making spawncamping very easy) and also very close to the intelligence (making capturing even harder) these two factors combined mean that spawncamping is almost required to successfully cap the intelligence. This is especially the case for the middle area, which bottlenecks every single route at once and is very open, severely undermining whatever covering the map provides. With little effort, they can lock down any part of the map with a single Sentry nothing short of a well-coordinated team (which can be a rare sight in pubs) will destroy it. And that's just one advantage that Engineers have on Turbine. from their ceilings, making them highly impractical to use when Engineers have set up camp down there. Each vent also contains a passage to the teams' intelligence rooms. The two large air vents exhibit these issues the most they are both linear and narrow and easily defended by splash damage alone. Turbine is often prone to stalemates much like 2Fort, chiefly due to its overall tight space and lackluster flanking routes.And that's if you're lucky enough not to get put in a 2Fort server overrun with friendlies who take the intel and consciously choose not to cap to purposely stall out the match infinitely, calling anyone who tries to cap the intel a fun-hating tryhard. Both teams’ escape routes intersect just outside their spawn rooms through narrow chokepoints, effectively encouraging the opposite team to spawn-camp to succeed. Worse still are the return trips upon stealing the intelligence. No flank routes, the constant Sniper wars in the area between bases (which means they're on high alert and ready to shoot anyone on sight), and the ease of setting up sentries to guard the intel leads to the map being played for hours on end. For some, the Nostalgia Level 2Fort, nicknamed "Turtlefort".
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Many are outright loathed in the community.
#Official team fortress 2 maps download#
You have the option to disable custom content downloads in the options menu however, with this feature enabled, you will be unable to download custom maps from servers.As a game that's gone on for about a decade, Team Fortress 2 has a lot of maps, both official and custom. Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. Each map can vary in ideas and scale some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. A custom map is a map created by third-party map makers for use in Team Fortress 2.
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