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Baldr crash fever
Baldr crash fever





baldr crash fever

Locate the newly added script (automatically titled "Auto Assemble Script") at the bottom of the cheat table and click+drag it below the original version of the "Enable Moveset Swapper" script.ĥ.

#Baldr crash fever code

Within the code editor's file menu (top left), select the "Assign to current cheat table" option.Ĥ. Within the code editor, replace the portion of text relevant to your desired changes (see further below for specific details on this step).ģ. Right click the "Enable Moveset Swapper" script and select the "Change Script" option.Ģ. Configuration of # of movesets and swapper input buttons follows this basic formula:ġ. If you wish to make alterations to an individual moveset then, when you wish to reinsert it into the queue, you will need to re-queue all movesets from the start to force the redundant moveset(s) out of the queue. until all moveset queue positions are filled.Ħ. Untick "Insert Moveset In Swapper Queue" box.ĥ. A readout of your currently selected movesets will appear, which you can compare to the "Currently Equipped Moves" list if you lose track of your movesets (See "Currently Equipped Moves" two sections down for further information).Ĥ. Tick "Insert Moveset In Swapper Queue" box to queue the currently selected equipment menu moveset to the moveset swapper. Navigate to in-game equipment menu and select (from the left side menu) the first moveset you wish to queue.ģ. There is no need to interact with this option afterwards.Ģ. First tick "Enable Moveset Swapper" box to initialize the moveswapper. Moveset Swapper: After enabling moveset swapper, player can select a configurable number of movesets (default 2) to switch between at the press of a button (default left and right triggers on XInput (Xbox/first party Microsoft) controllers or B and N on keyboard).ġ. Let me know if you have questions or suggestions.īaldr_Sky_Unlimited_V1_6.CT (92.45 KiB) Downloaded 168 times when the crash occurred, which options were enabled, etc.). Please report any crashes or unexpected behavior with as much detail as you can provide (e.g. 1.1: Scripts no longer affect enemiesĪnyone is welcome to redistribute or make changes/additions to this table at any time, but credit me as the original creator if you do. 1.2: Decreased input reading interval for moveset swapper input 1.3: Narrowed scope of what was affected by "Moves Instantly Fill Heat Gauge" script Changed default moveset swapper inputs to left trigger and right trigger Added new moveset swapper input for use with >= 3 movesets (players can now go back and forward through movesets using separate inputs) Added conditional logic to Disable All Move Restrictions script exempting Force Crashes in order to prevent double force crash input issue Added pointer to player HP, Enemies Deal No Damage script, Player And Enemies Deal No Damage script, and a pair of scripts for raising player's maximum HP (Raise Max Health and Raise Max Health Overflow) Added keyboard support for moveset swapper (default inputs N and B for forwards and backwards through movesets)

baldr crash fever

Renamed original Raise Max Health script to Raise Max Health Fill Added new Raise Max Health script and Player Max Health pointer Removed Raise Max Health Overflow script (it was causing crush repair plug-in to give too much HP at HP totals > 2000) Easier moveset swapper configuration (Pending request) Removing force crash move limit restrictions allows the game to double register a single force crash attack input, spending both of the user's FC gauges (if both are full) on a single force crash, and is therefore not recommended. Seemingly rare issue, loading a save and then exiting the equipment menu with the moveset containing the glitched move equipped fixes it. Differences in properties of moves in the same attack slot in different movesets can cause some moves to fail to produce projectiles. DInput controllers (Sony Dualshock series) unsupported Various options to remove/bypass heat limitations Move limit restriction removal (infinite move use) Realtime in-battle moveset swapping functionality I've created a cheat table (dubbed "Baldr Sky Unlimited") that aims to make lateral changes to Baldr Sky's combat system which bring it in line with games like Devil May Cry and Bayonetta, enabling greater freedom in how players construct their combos and express their style.







Baldr crash fever